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<title>tiber's CGPortoflio Gallery</title>
<link>http://tiber.cgsociety.org/gallery/</link>
<description>tiber's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Space worker</title>
	<link>http://tiber.cgsociety.org/gallery/820121</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1256713042_small.jpg"><br><br>This is based on a drawing by Kai Spannuth and Mario Leuschner <br />
(http://kai-s.deviantart.com/art/Space-Worker-with-robotic-suit-113744698). I used zspheres to get the shape of the 3 characters, worked the forms with basic shapes and then refined, refined, refined. The modeling is kind of soft but i wanted to focus on the big picture and not spend to much time on any single part. Thanks to the original creators from who i learned a lot  in the process. ]]>
	</description>
	<pubDate>Wed, 28 Oct 2009 01:57:24 +0000</pubDate>
	</item>
	<item>
	<title>Monster</title>
	<link>http://tiber.cgsociety.org/gallery/757988</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1241461511_small.jpg"><br><br>This is based on a drawing by Bobby Chiu (http://digital-bobert.cgsociety.org/gallery/639668/). I learned a lot from  curves flow with this one. ]]>
	</description>
	<pubDate>Tue, 28 Apr 2009 22:52:13 +0000</pubDate>
	</item>
	<item>
	<title>Bodyguard</title>
	<link>http://tiber.cgsociety.org/gallery/781465</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1246541620_small.jpg"><br><br>This is based on a drawing by Cuson (http://cuson.deviantart.com/art/bodyguard-62355788).<br />
I posed the characters out of zspheres before i started modeling on top in asymetrie. The heads were sculpted out of spheres and retopologized. I used a 3d depth of field in this one and the cigarette smoke was added in photoshop. I will let you decide of the background story of those 2...]]>
	</description>
	<pubDate>Thu, 02 Jul 2009 08:33:43 +0000</pubDate>
	</item>
	<item>
	<title>Pumkin</title>
	<link>http://tiber.cgsociety.org/gallery/797627</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1250698556_small.jpg"><br><br>This one is based on a drawing by Mathieu Reynès : http://mathieureynes.blogspot.com/ .I used zbrush a lot in this one, from zspheres, retopology, transpose to scuplting. The base was modeled in xsi and rendered in vray. I don't know what the artist was thinking of when he imagined this one but i'm kind of early for halloween...]]>
	</description>
	<pubDate>Wed, 19 Aug 2009 03:34:32 +0000</pubDate>
	</item>
	<item>
	<title>Dress study</title>
	<link>http://tiber.cgsociety.org/gallery/627707</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216582/216582_1209834392_small.jpg"><br><br>I wanted to see how far i could go by focusing on modeling  clothes, like a dress. I went out and took pictures in a store. I actually modeled most of the folds in mesh and just enhanced them in zbrush. The texture is a simple mix of tilling fabric, displacement and dirt map. Everything was then rendered in vray. <br />
]]>
	</description>
	<pubDate>Sat, 03 May 2008 17:06:36 +0000</pubDate>
	</item>
	<item>
	<title>Coraline's dad</title>
	<link>http://tiber.cgsociety.org/gallery/767555</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1246498129_small.jpg"><br><br>This is a design from the movie Coraline. It's a quick zbrush sketch done for practice.]]>
	</description>
	<pubDate>Mon, 25 May 2009 20:10:00 +0000</pubDate>
	</item>
	<item>
	<title>Don girl</title>
	<link>http://tiber.cgsociety.org/gallery/809187</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1253635598_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 21 Sep 2009 17:42:25 +0000</pubDate>
	</item>
	<item>
	<title>Wolverine</title>
	<link>http://tiber.cgsociety.org/gallery/746198</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1238021015_small.jpg"><br><br>It took me various pictures, scupltures and drawings as reference to figure out how i wanted  to do  Wolverine. I started with parts of the super average man from zbrush3 for base mesh that i modified in XSI. . The neck and hair were especially hard to do. I'm still not sure if i want to pose and texture it.]]>
	</description>
	<pubDate>Wed, 25 Mar 2009 17:43:39 +0000</pubDate>
	</item>
	<item>
	<title>Old man</title>
	<link>http://tiber.cgsociety.org/gallery/773214</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1244670576_small.jpg"><br><br>For the modeling, i used references from 3dsk. The modeling was done in XSI and the displacement in Mudbox. I didn't want to leave it in standard gray so i gave it a marble look.]]>
	</description>
	<pubDate>Wed, 10 Jun 2009 16:49:38 +0000</pubDate>
	</item>
	<item>
	<title>EndWar Ubidays 07</title>
	<link>http://tiber.cgsociety.org/gallery/724110</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1233200549_small.jpg"><br><br>Those are some of the props i modeled for the endwar trailer of ubidays 07. It was one of the first things i did at Ubisoft and i learned a lot in the process. You can see the trailer at : http://www.gametrailers.com/player/19905.html]]>
	</description>
	<pubDate>Wed, 28 Jan 2009 21:42:32 +0000</pubDate>
	</item>
	<item>
	<title>Farcry 2 props</title>
	<link>http://tiber.cgsociety.org/gallery/724117</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1233202492_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 28 Jan 2009 22:14:31 +0000</pubDate>
	</item>
	<item>
	<title>Farcry 2 E3 2008</title>
	<link>http://tiber.cgsociety.org/gallery/724112</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g82/216582/216582_1233201728_small.jpg"><br><br>This boat was modeled for the Farcry 2 trailer of E3 08. It went through a lot of changes in the process. You can see the trailer at : http://www.gametrailers.com/player/36506.html<br />
]]>
	</description>
	<pubDate>Wed, 28 Jan 2009 22:02:09 +0000</pubDate>
	</item>
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